GAME ARTIST
Victoria McMillen
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Original Concept Art by Arthur Gimaldinov
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This was after the first day of modeling. The main difficulties I had was with the shoulder piece. It required a lot of detailed extruding and beveling. The topography lines got a little cramped in places and I had to do some heavy optimizing.
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Created using 3ds Max, Photoshop, and Mudbox
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Original Concept Art by Arthur Gimaldinov
The Grave Golem
This was a two week modeling and texturing project. The rigging and animation process will soon follow.
Post-Mortems
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This was the picture I worked from.
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This was after working on it on and off for a week.
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This was my first time using the Marmoset Toolbad. I think it turned out pretty well.
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This was the picture I worked from.
Falcon Wings
This was a three week modeling, rigging and animation project. I'll be revamping it soon as the rigging didn't turn out quite how I wanted. I'm thinking I'll change the model just a bit as well to get rid of some of the empty spaces during the animation.
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This is the main concept I've been using to make sure I have all the major parts of the character.
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I'm not a fan of the topology of this reference so I've been ignoring it for the most part and just using this as a sizing reference.
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Rendered in Maya
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This is the main concept I've been using to make sure I have all the major parts of the character.
Big Sister - Bioshock 2
This is my ongoing four week modeling, texturing, rigging, and animation project. Created in 3ds Max, Mudbox, and Maya.
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This was my first textured model. I learned quite a few texturing techniques during the course of the project and I'm confident that I'll keep getting better from here out.
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Stolen Apache Helicopter
This is was a project made in a few weeks for a game prototype.